至从魔兽前制作人在Twttier上公开签署请愿书,并持续发文支持N服之后,目前截至4月20日中午13:51分据统计恢复N服的请愿书已达19W之多,还在持续增加中。。。

戳我直达:Mark Kern百科,mark kern是谁?

3

N服请愿书地址: https://www.change.org/p/michael-morhaime-legacy-server-among-world-of-warcraft-community?recruiter=522873458 (N服团队也抱怨过国人没有几个去签署请愿书,其实是因为这个请愿书连接需要翻墙,N服中文网为大家准备了一个代理


戳我访问:免费代理VPN

只保证打开网页速度,玩游戏的未测试费代理VPN,只保证打开网页速度,玩游戏的未测试

而他和N服团队沟通之后,在twitter上公开承诺:如果签名达到20W人,将亲自把请愿书递交到暴雪总裁手上!!!

国人钱多,人多你们懂得!!!

QQ截图20160420134304


另外有意思的是,不少玩家还把“You think you do, but you don't”这句话搬了出来,这句话起源于13年暴雪一个座谈会上玩家问暴雪副总裁J.Allan Brack会不会开放怀旧服,得到的回答是“You think you do, but you don't”,意思就是“你以为这很好,然而并不”。

最后关于N服未来的出路,坊间流传这两种说法,一种是N服借鸡生蛋,将当期服务器下的80W个账号移交给其他有实力接盘的私服。另一种则是N服服务器从法国转移,换个马甲重新上线,但也有可能就此永久关服。我们也会持续保持关注。

N服最新报道:前魔兽世界开发Mark Kern解释了为什么暴雪要开怀旧服务器

原文:http://www.pcinvasion.com/ex-world-of-warcraft-dev-explains-blizzard-vanilla (翻译水平很渣,机翻+部分修正)

Last week the private vanillaWorld of Warcraftserver Nostalrius closed its doors followinglegal action from Blizzard. Since the closure, old-school WoW fans have put their weight behind a petition to convince Blizzard that launching official legacy servers would be worth their while.

上周,私人怀旧魔兽世界服务器nostalrius关门后暴雪的法律行动。由于封闭,老怀旧服玩家把他们的体重在请愿说服暴雪推出官方传统服务器会值得的。

Over the weekend, ex-World of Warcraftdeveloper Mark Kernjoined the debateand got behind the petition stating that if it received enough support he would take it to Mike Morhaime.

We caught up with Mark to find out why he thinks Blizzard should be seriously looking at openingWorld of Warcraftlegacy servers.

上周末,前—魔兽世界开发者Mark Kern参加了辩论和后面的请愿书指出,如果得到足够的支持(20W人),他也会把它给暴雪总裁Mike Morhaime。

PC Invasion: It’s understandable that Blizzard wantsprivate servers closed down, it’s always been their policy, so why do you think there’s been apush now for an older version of WoW.

我们访问了马克找出为什么他认为暴雪应该认真看着开幕魔兽世界传统的服务器。

(以下是采访原文和翻译)

world-of-warcraft-mark-kern

Mark Kern:First, Blizzard has every legal right to shut down these servers, it’s true. They also have an interest in protecting their business, and I can’t fault them for that. But what I can say, is that I feel Blizzard could have handled the matter much better. In a time where gamers and developers can be so connected with each other in social media and the net, companies need to form strong communities and fandom. I would ask Blizzard to take a look at Nostalrius’s team and what they did out of pure passion, not greed, but passion, and find a way to acknowledge that. I think it’s possible, you can look at the way Valve treats fan projects and ends up hiring these teams and making great products with them. Valve channels gamer passion very well, and Blizzard could look to that as a potential model.

Mark Kern首先,暴雪有权关闭这些服务器,这是真的。他们也在保护他们的商业利益,我不能责怪他们。但我可以说的,是我觉得暴雪会处理这件事更好。在一段时间里,玩家和开发者可以连接在一起,社会媒体和网络,企业需要形成强大的社区和粉丝圈。我想问暴雪要在nostalrius队一看,他们从纯粹的激情,不贪婪,但激情,并找到一种方式来承认。我认为这是可能的,你可以看看阀将风机项目的方式和最终聘用这些团队和他们一起做出伟大的产品。阀门通道玩家热情非常好,和暴雪可以看作为一个潜在的模型。

As for the demand, I think it’s always been there. 10 years is a long time for a game and for gamers, and as it stands today there is no way to play the original version of WoW or even TBC or WotLK versions of the mechanics. It’s like a whole new game. I think we’ve seen a huge number of gamers that are now saying “we want this, we want to experience this again.” Yes, it’s nostalgia, but its more than that…many veteran MMO players want to feel that challenge again, without the automation and the hand-holding. They want to feel that sense of accomplishment again when the modern version of WoW doesn’t give that to them. That’s what I’m hearing from WoW fans.


对于需求,我认为它是一直存在的。10年是一个游戏玩家很长一段时间,而现在没有办法玩WOW甚至TBC和WLK版本的力学的原始版本。这就像一个全新的游戏。我想我们已经看到了大量的玩家,现在说“我们想要这个,我们想要体验这一次。”是的,这是怀旧,但更多…许多资深MMO玩家想再次感受到挑战,没有自动化和牵手。他们想再次感受那种成就感当哇不现代版的给他们。这就是我听到魔兽世界怀旧服玩家的心声。

PCI: Do you think there will be enough support for vanilla servers from the community? There were 800K registered accounts on Nostalrius but only 150,000 active players.

PCI:你认为真的会有怀旧服的服务器从社区足够的支持?有800K注册账户在nostalrius只有150000的活跃玩家。

MK:Let’s put that in perspective. When we plannedWorld of Warcraft, we only expected 1M sold and 500k active. And yet..and yet that was enough to bet the whole company on making WoW. It was the most expensive game Blizzard had ever made, and a huge risk. And yet, we would have been happy with 1M accounts back then. So I don’t understand this talk about 850k account not being worthwhile. That’s bunk. And you know what? With Blizzard officially behind legacy servers, you would see far more than 1M account re-activations. If a relatively unknown private server can reach 850k, then think what putting the Blizzard name behind it could do…far, far more.

MK:让我们换个角度来看。当我们的计划魔兽世界我们预计,只有100万和50万活跃。然而,这还不够赌全公司做魔兽世界。它是最昂贵的游戏,暴雪曾提出,和一个巨大的风险。然而,我们会用1M的账户当时是快乐的。所以我不懂这个谈下不值得考虑。这是一派胡言。你知道吗?正式在传统服务器的暴风雪,你会看到远远超过100万的账户重新激活。如果一个相对未知的私人服务器可达850K,然后想把它后面可以做…目前暴雪的名字,更。

As for 150k active, my understanding is that was measured over a 10 day window. The industry standard for measuring active is 30 days. I bet the 30 day number is higher, but even at 150k, during vanilla WoW we only expected around 450k active subscribers, and it would have been a huge success. Nostalrius is not that far off from what would have been a home run for us at the time. Of course, we ended up doing much, much more than that, but I’m talking about what we would have been thrilled with in the beginning and been very profitable.

至于15万活跃,我的理解是,超过10天的窗口测量。测量活动的行业标准是30天。我敢打赌,30天更高一些,但即使在150K,WOW我们预计在450K活跃用户时,它将是一个巨大的成功。nostalrius不是远离了家跑时我们会怎样。当然,我们做了很多,远不止于此,但我说的是什么我们会兴奋,在开始的时候是很赚钱的了。

PCI: As you worked on WoW in the early days you will appreciate the amount of work it took to launch the game. Do you think that a petition and your support can make Blizzard change their mind? When Blizzard says “no” it usually means “no”.

PCI:你曾在暴雪魔兽世界在早期你会欣赏的工作量就启动游戏。你认为信访和您的支持可以让暴雪改变主意吗?当暴雪说“不”通常意味着“不”。

MK:Blizzard is great at ignoring a bad intersection until somebody gets run over, then they are real good at putting up traffic lights. I always used to say this at Blizzard. Blizzard has a lot of strong thinking, but they also prize making the right decision for the game in the end. If it can be shown that gamers want this, really, really want this, then I’m sure Blizzard will do what it always has and respond strongly and positively.

MK:暴雪在忽略坏路口直到有人跑了,然后他们真的把交通灯。我总是说这在暴雪。暴雪有很多强大的思想,但他们也奖制作游戏到底正确的决定。如果能够证明玩家想要这个,真的,真的想这样,那么我相信暴雪会做什么,它总是有强烈和积极回应。

I don’t know if we can change their minds with 200k petitioners and dozen of streamers who are pledging to re-stream legacy/progression servers to their millions of fans. I can only bring this to Blizzard, as a gaming ambassador of sorts, and say “Hey, you really should hear these gamers out.” But I know they would be throwing away a great opportunity to connect with their fan-base if they didn’t acknowledge it. Even if they said no, getting an official answer and response would be far more than they’ve done so far, and ultimately be great for them. Gamers will know that Blizzard is listening after all. But right now, this radio silence is killing their community and their brand. From a business perspective, surely they can appreciate that.

我不知道我们是否能改变他们的想法与200K上访请愿书承诺重新流遗产/进程服务器数以百万计的玩家。我只能把这暴雪,为各种各样的游戏大使,并说“嘿,你真应该听听这些玩家。”但我知道他们会扔到他们的玩家基础连接一个很好的机会,如果他们不承认它。即使他们说没有得到官方的答复和反应将远远超过他们迄今所做的,最终是他们很棒。玩家都知道暴雪听毕竟。但现在,这种沉默是杀害他们的社区和他们的品牌。从商业的角度看,他们肯定能理解。


我不知道我们是否能改变他们的想法与200K上访打横幅谁承诺重新流遗产/进程服务器数以百万计的球迷。我只能把这暴雪,为各种各样的游戏大使,并说“嘿,你真应该听听这些玩家。”但我知道他们会扔到他们的球迷基础连接一个很好的机会,如果他们不承认它。即使他们说没有得到官方的答复和反应将远远超过他们迄今所做的,最终是他们很棒。玩家都知道暴雪听毕竟。但现在,这种沉默是杀害他们的社区和他们的品牌。从商业的角度看,他们肯定能理解。

PCI: Legacy servers have done well for the likes of Jagex but how much work would this actually be for Blizzard? Thinking about hardware, support, BattleNet compatibility etc. Would it even be possible now the game has moved on?

传统服务器Jagex做的很好,但有多少工作会这实际上是暴雪吗?在硬件上,支持的想法,交战的兼容性等甚至有可能现在游戏了吗?

MK:I’ve heard that legacy servers have done well for Jagex and that, like Blizzard, they initially resisted the call to do so. But in the end, it was a smart decision for them and it reinvigorated their fan base. I would take that as a good data point that says this would be a smart move on Blizzard’s part, to put up legacy or progression servers and get their older fan base back into the game. I know I would play, and my friends would play again.

MK:我听说传统的服务器已经做得很好,如,像暴雪,他们最初反对称这样做。但最终,这对他们来说是一个明智的决定,这让他们的玩家基础。我会把这看作是一种良好的数据点,说这是暴雪的一个明智的举动,把遗产或进展的服务器和得到他们的老玩家回到游戏。我知道我会玩,和我的朋友都玩一次。

As for hardware, I’ll say this…what took hundreds of thousands of dollars worth of gear to host the original WoW servers can now be done for far less. Server hardware is so much better now, storage is so much faster now. We have VMs and cloud servers that can be spun up and down on demand. The Nostralrius servers only cost a few hundred dollars a month to run. Bandwidth is so much cheaper. The hardware is not the issue. Support is not the issue. They have more GMs now than we ever planned for or need for vanilla WoW. They have better tools than when we launched, that’s not a real issue.

在硬件方面,我要说的是…什么了价值数千美元的运行上主机原魔兽世界服务器现在可以不那么做。服务器硬件是如此的美好,现在,存储很快多了。我们的虚拟机和云服务器可纺上下需求。nostralrius服务器的成本只有几百美元一个月的运行。带宽便宜得多。硬件是没有问题的。支持不是问题。他们有更多的GMS现在比我们所计划或WOW的需要。他们比我们推出更好的工具,这不是一个真正的问题。

PCI: Based on say around 300K active users, what kind of infrastructure and support do you think Blizzard would need to provide? Would the cost just be too much to make it viable today?

PCI:基于说大约3万活跃用户,什么样的基础设施和支持你认为暴雪会需要提供?将成本太大让它可行吗?

MK:Again, I’ll say that we were only planning on 450k subs to make vanillaWorld of Warcrafta great success. So 300k? definitely worthwhile. We spent tens of millions betting on 450k subs, so why wouldn’t Blizzard agree to spending a few hundred thousand to prep the code and art and infrastructure to get 300k users back? Esp since I firmly believe that this will trigger a wave of returns to the game, including getting older players to play the new stuff. That’s what WoW needs, that’s what Blizzard needs to revitalize the game. It’s a no-brainer in my mind. It’s a great deal. Its an economic deal. It’s a community building, game-revitalizing deal. My advice is to jump into it with both feet.

MK:再次,我要说,我们只计划在450K潜艇使怀旧60级魔兽世界一个巨大的成功。因此300K?绝对值得的。我们花了数百万投注450K潜艇几万,所以为什么不暴雪同意花费几十万准备代码和艺术基础设施到300K的用户?尤其因为我坚信这将引发一波返回游戏,包括老玩家玩新的东西。这就是魔兽世界的需要,这就是暴雪的游戏需要振兴。毫无疑问在我的脑海里。这是一个伟大的交易。它的经济交易。这是一个社区的建设,振兴交易游戏。我的建议是,跳到它的双脚。


PCI: Why do you think there’s a hankering to play in the old world still? Is it purely nostalgia or something else?

PCI:为什么你认为有一种渴望在旧世界还在吗?这纯粹是怀旧还是其他什么东西?

MK:Part of it is nostalgia, definitely, but I think that’s simplifying and dismissing some real trends that have worked against the game.World of Warcraftplayers is tired of the trivialization of the game mechanics in WoW. The loss of any sense of achievement. I’ve been working with @sodapoppintv to build a list of top streamers that have pledged to come back and stream WoW again if Blizzard does legacy/progression servers. He just finished a stream where he got to level 100 in a day, and level 87 or so in just 4-6 hours. He did it to make a point. Where is the satisfaction in that? Where is the fun? It’s too late for Blizzard to radically change current WoW to recapture that, but they can bring back older versions that do satisfy that need. And that is what I think is really driving this, the combination of a) more meaningful leveling and progression mechanics and b) nostalgia for the old content and game systems.

MK:一部分是怀旧的,肯定的,但我认为那是简化和解雇一些真正的趋势,已经对游戏。魔兽世界玩家在WOW是厌倦的游戏机制化。任何成就感丧失。我已经和@ sodapoppintv工作建立一个名单上的飘带,都承诺要回来,如果暴雪不流哇又遗留/进程服务器。他刚刚完成了一个流,他必须在100天的水平,只在4-6小时87左右的水平。他没有做一点。哪里是满意的?快乐在哪里?暴雪从根本上改变当前哇回到那太晚了,但他们可以带回旧版本,满足需要。这就是我认为真的是驱动这一组合),更有意义的水准和发展力学和B)系统的旧内容和游戏的怀旧。

PCI: WoW has been steadily losing subscribers over the years so how do you think they could monetise the vanilla servers? A special pricing sub perhaps?

PCI:WOW已经逐渐失去用户,这么多年来你怎么认为他们可以变现的60级怀旧服务器?一个特殊的定价子吗?

MK:You don’t have to do anything fancy. Just make them available as part of the core subscription and watch the players come back. 1M, 2M…these players will not only play vanillaWorld of Warcraft, they will player WoD and Legion and all the new content. The knock-on effect or ripple effect would be huge. It really that simple.

MK:你不需要做任何幻想。只是使它们可作为核心认购部分观看玩家回来。1M、2M…这些团队成员不仅会玩60级时代的魔兽世界,他们团队将和军团和所有的新内容。对影响或波及效应将是巨大的敲门声。它真的那么简单


PCI: There is concern that vanilla servers would fragment the community. What’s your thoughts on that?

PCI:有人担心,60级的魔兽世界服务器将分裂现在的社区。你的想法是什么?

MK:What community? Cross realm, flying, LFG/LFR and garrisons have already made it into a single player game. You never see anyone anymore and the people you meet are soon forgotten in your next group. Old servers had community, we worked really hard to make sure it was a social experience. Old servers would bring back community, bring back friends, and be a far “stickier” experience that will retain players longer, because social bonds are what keep people re-subbing and playing.

MK:什么社会?跨领域,飞行,LFG / LFR和驻军已经使它成为一个单人游戏。你永远不会看到任何人和你遇到的人都很快被遗忘在你的下一个组。老服务器的社区,我们的工作真的很难确定这是一个社会经验。老服务器将带回社区,带回来的朋友,是一个遥远的“粘性”的经验,将保留团队更长,因为社会关系是让人们重新工作和玩。

PCI: What’s your take on the World of Warcraft we see today on the live servers?

PCI:你对魔兽世界我们今天看到活跃的服务器?

I don’t play WoW anymore, I haven’t really since WotLC and the beginning of Cat. But I can see the simplification and streamlining to reach a wider audience has cost Blizzard something. It’s cost them long term retention, put them into a content trap where the only thing worth playing is the just the latest expansion, and how that only last 3 weeks. I hear this from WoW fans everywhere I go. They all say the same thing, that they left WoW because of the way the game has been oversimplified. Now, there are millions that are playing now that do enjoy this streamlined experience, because we all have less time these days. But these veteran players, the ones who left, will only come back if the challenge is restored. Legacy/Progression servers are a good way to do that.

我不玩魔兽了,至从巫妖王之怒和Cat开始。但我可以看到简化和精简以达到更广泛的受众具有成本暴雪的东西。它的成本他们长期保留,把它们放进一个内容的陷阱,唯一值得玩的只是最新的扩张,以及如何,只有最后3周。我听到这从哇球迷我到处走。他们都说同样的话,他们离开了WOW,因为游戏已经过于简单的方式。现在,有数百万,现在玩的是,喜欢这种流畅的体验,因为我们有更少的时间这些天。但这些老玩家,谁离开的人,只会回来如果挑战恢复。遗产/进程服务器做一个很好的方式。