Good afternoon Crestfallen and welcome to Q&A 4. All questions for this Q&A were taken from replies to the last Q&A post. As always, we'd like to remind you all that questions regarding a release date will be ignored and that Asura currently remains committed to a 2017 release. You will be the first ones to know about the release date as we approach it. There is currently no further news regarding the Open Beta release we are working towards.

大家下午好,欢迎来到C服问答第四期。这里所有问答都是对近期问答的回复,提醒一下相关发布日期的问题将被忽略,Asura仍旧致力于2017年发布。有相关消息我们会第一时间通知大家。目前对于我们正努力开发的公测版本没有更多消息。


This months Q&A is much smaller than usual, since much of last months discussion was taken up by people discussing multiboxing rather than asking questions. Remember, we don't just make up these questions, we're answering to the community. If you don't ask, we can't answer.

这个月的问答比平时要少很多,因为最近一个月大家讨论的更多的是multiboxing。记住,我们回答的不止是这些问题,而是在会打社区的问题。你不问我们怎么答呢。


As part of last months discussion on multiboxing, we have released a final decision regarding multibox rules. Please see this thread here.

作为上个月讨论的一部分,multiboxing的相关最终决定请看这个地址http://forums.crestfall-gaming.com/index.php?/topic/2263-multiboxing-rules/



General一般事项


Are you following actual retail precedent with your node pooling system or should we expect that areas that used to have only copper nodes for example, will spawn copper nodes as well as other things - or is it being changed so that what actually spawns in certain areas could be anything?
你是否会遵循实际的节点池系统的刷新范例还是我们可以期待比如只刷新铜矿的点会刷出其他东西来-它们是否被改变以便在一定区域内能刷出任何东西?

Our intention is to keep the same types of resources in the same areas.  You won't see an iron node where you used to see a copper node.  The system is designed only to randomize the exact location of a node from a single point to somewhere with a pathable radius of that point, and to randomize the spawn timers.  Players grinding in an area should see roughly the same amount of resources as they are used to, but more randomly placed, so as to interfere with spawn camping and farming bots.

我们打算保持同一地区中产出相同类型的资源种类。你不会在曾经看到铜矿点的地方刷出铁矿来。该系统仅设计为将节点从单个点的确切位置随机化到具有该点的可到达路径半径的某处,并随机化生成的计时器。 在一个地区辛苦劳作的玩家应该会看到大致相同的资源量,而不是随机放置,以便干扰刷矿机器人。



How fast will the launch of new raids / expansions happen?
新副本/扩展的发起将有多快?


We intend to release a new raid every four months, give or take.  Expansions are obviously a much larger step and will involve careful monitoring of server progress before we make the move to a new expansion.  We could roughly estimate 1.5 years from Vanilla to TBC, but that remains a very rough estimate that could change in either direction depending on development and player progress.

我们打算每四个月发放一次新的副本。 扩展显然是一个更大的步骤,并在我们进行新的扩展之前仔细监视服务器进度。 我们可以大概估计从Vanilla到TBC要1.5年,但是这仍然是一个非常粗略的估计,可能会随着开发进展和玩家进度而改变。


Any ideas or clues to how you will handle Vanilla duration or will you run the server 100% blizzlike and run vanilla to TBC the same amount of days blizzard did?

关于香草年代将持续多久有什么想法或线索?或者你们将百分百按照暴雪服务器的进度时间从香草到远征?

We anticipate progressing to TBC around 16-24 months after release.

我们预计到开远征这一过程大概要持续16-24个月。


副本boss的战利品掉落在香草时代随着每次斩杀在增加,在远征时代又将重复。C服会随着补丁改变掉落数量还是从一开始就是最终设置?


Our intention is to use the 1.12 drop tables for all bosses in 20/40 man content.

我们打算为20/40人副本boss使用1.12的掉落。



如果在pvp服务器玩联盟,又在pve服务器有部落角色,若是pve服务器合并到pvp服务器,那会如何?部落和联盟都在pvp服务器?

We will consult with the community and make a decision on this at a future point should the necessity ever arise. Of course, we hope to maintain two viable servers and never have to merge.

如果将来有必要的话到时候我们会和社区协商并作出决定。当然我们希望能维持住两个不同的服务器不需要合并。



Will Talisman of Binding Shard drop on Crestfall server?

束缚坠饰在c服有掉落吗?

Once per server.

一个服务器一次。



Will fleeing mobs be snareable? This is one of those annoying bugs that all p-server have.


怪物逃跑时会被中止吗?这在所有怀旧服中都是个讨厌的bug


Yes, they are. There is still currently a bug where if you cast something on a mob that is fleeing due to low health, the snare (or other effect) applies, but the mob will immediately stop fleeing and re-aggro you.  One more item for the list

是的,他们会。目前这仍然是个bug如果你对一个血量过低而逃跑的怪释放某些东西或效果,怪物会立刻停止逃跑并重新凝视你。



I read that you will limit 2 accounts active at a time per IP. If there are multiple persons living together like my roommates and I in the same house can we send in a petition to allow more access without being blocked or banned from implemented protocols?


我读到你们将限制同一个IP限制同时有两个活跃用户在线。如果像我这样很多人住在宿舍舍友一起玩,我们可以递交申请允许多个访问而不被禁止吗?




We have not yet decided entirely on the 2 account/IP limit yet and remains conjectural. This will be clarified and announced prior to launch. It may be that only two people will be allowed to access the server at a time from any given IP address.  If we choose to do that, there will be no exceptions considered, since we would have no way of knowing if you are legitimately requesting access for humans, or just botting/multiboxing.  The reality of the situation is that we are willing to break some eggs in order to make this omelette.

实际上我们还没有完全决定2帐号/ IP限制。 这将在发布之前澄清并公布。 若是只允许两个人从任何给定的IP地址访问服务器。 如果我们选择这样做,那么将不会考虑任何例外,因为我们无法知道您的情况是否属实。真实的情况是,我们愿意打破一些鸡蛋,以制作这个煎蛋卷。



Classes职业

How do druid hots work on Crestfall? Will for example any rejuvination with the same rank overwrite another, or will the druid with the most +healing have a rejuvination that is impossible to overwrite from the others? I have heard arguments that both were the cases in vanilla, and I'm pretty confused to be honest.

C服的德鲁伊HOT如何运作?比如任何同级别回春术将会被覆盖或者最高治疗效果的回春术不可能覆盖其他的?我听说香草服务器上有这样的讨论并很迷惑。


Any HoT spell will overwrite another HoT spell of the same rank, regardless of talents or gear.  It is up to the healers in the group to ensure they are placing their heals efficiently without wasting their mana, and ensuring the best heals go on the targets that need them.

任何同级别的HOT技能都会覆盖另一个,并不考虑天赋和装备。这取决于队伍中的治疗者是否能有效的释放治疗法术不浪费魔法,并确保给予需要治疗的目标最好的治疗。



Questing任务

Will your TBC realm have a similar launch state in regards to locked quests/zones/instances as your vanilla realm?

你的TBC领域在锁定任务/区域/实例方面是否具有与您的香草领域相似的启动状态?


The TBC launch is far enough away that we have not finalized any plans of that nature.  It would be fair to conjecture that we will launch TBC in it's pre-nerf state, with the full attunement chains required for access to the higher tiered raid dungeons, and have the top tier raids locked until further into the timeline.

TBC的发布还早得很,我们还没有完成任何实质性的计划。 推测我们将在尽可能公平的状态下推出TBC,拥有完整的协调链以访问较高层次的地下城,并将最高级别的副本锁定直到合适的时间表。



Q&A 5 will be scheduled for next month (August), date as yet undecided. Q&A 5 will be led by other team members as I will be on holiday at the time. This will be communicated to you all in due course.

问答第5期定于下个月(8月),日期尚未决定。Q 5将由其他团队成员领导,届时我将休假。届时将传达给你们所有人。


Edited July 23 by Inari

Inari 723