Kronos III 版本时间线



大家好,

自从我们正式宣布KronosIII的上线日期,我们已经从社区问题淹没。我们被潮水般的问题所淹没。KronosIII的版本时间表?具体是什么时候?所以让我们开始吧!

从KronosIII推出到NAXX,大约持续17个月(可能更快,取决于安其拉开门速度。老玩家会发现我们的版本进度比较快,因为有了Kronos的经验我相信一切都会比较顺利。我们还高兴地宣布, Kronos III BOSS开始只有8个debuff槽, 而不是和Kronos一样开始就有16个debuff槽,剩下的8个槽最终在未来的补丁中加入。我们在祖尔格拉上线时会是16个Debuff槽。

 

我们比以前更关注版本本身。我们将基于装备物品优先原则下工作,而不是直接呆板的版本先后路线。在KronosIII中,装备物品一旦在某个版本补丁中解锁,他就会一直存在到1.12版本。例如,在元素入侵补丁上线前熔火之心中的某些物品将不可用。当奥克兰特山谷上线时,蓝龙和卡扎克将添加更多的战利品。许多比raid装备还好的装备将在raid开放后再加入游戏。在KronosIII的玩家将体验一步一步发布的内容,体验比在KronosI和II更好的游戏体验。

 

世界BUFF(屠龙者咆哮,Naxxbuff等降低raid难度的buff) 将不会在raid上线后的一个月内可用。第一个月后,世界buff将可以被激活。

 

这些变化和更加紧凑的版本节奏,我们预计KronosIII的RAID的难度会更高。

 

我们知道您可能有很多问题,请放心,随着服务器的上线我们会一一回答。我们希望你喜欢这些改动,你的意见将帮助我们提升Kronos III的游戏体验.


Kronos III Timeline and Itemization

Greetings folks,

Since we officially announced the release date of Kronos III, we’ve been inundated with questions from the community. We’re here to answer two of the most frequently asked questions. What is going to be the Kronos III timeline? Is it going to have itemization? So let’s get to it!

 

From the launch of Kronos III to the release of Naxxramas, we’re looking at roughly 17 months (possibly quicker, depending on community effort for the Ahn’Qiraj War Effort). Veterans of Kronos will notice the much more streamlined timeline by and large due to all raid content being already scripted. We’re also happy to announce that Kronos III will start with only 8 debuff slots, unlike Kronos which started off with the 16 debuff slot that was eventually added in later patches. We’ll move to the 16 slots configuration at the launch of Zul’Gurub.

We’ve kept an eye on patch releases to a greater extent than before. We will work under the principle of “item-gating”, and not the direct “item-version-by-patch”-route. Meaning on Kronos III, items will be “unlocked” at the patch it was meant to be introduced to the game, but once it is introduced to the game it will appear in the version it was during patch 1.12. For example, some items in Molten Core will be unavailable until the Elemental Invasion patch, Azuregos and Kazzak will have new items introduced to their loot-tables with the release of Alterac Valley, many pre-raid best-in-slot items won’t be introduced to the game before much much later. Players on Kronos III will experience this step-by-step release of content to a much higher degree than was previously the case on Kronos I and II.

World buffs (i.e Rallying Cry of the Dragonslayer, DMF and all other world buffs currently not available in Naxxramas on Kronos) will not be available in any raid content for the first month after its release. After the first month, world buffs will then be enabled for use inside.

With these changes and the streamlined timeline, we expect raid content on Kronos III to be significantly harder.
We know you probably have hundreds of questions, rest assured we’ll be happy to answer them as we get closer to the release of the server. We hope you enjoyed this update and that it helps provide more light on how we’re trying to improve Kronos III.